Kids’ Borrowing Guide

Learn about what you can check out here in our kids’ borrowing guide!

To find digital content, check out the Homeschool Resources on our Kids page.

Kids’ Items

Everything you need to know about kids’ items out at the Library.

What kind of items can I check out?

You can have 20 items on your library card at any time. Each family member can have their own card.

Please note the following item type limits:

  • 20 Books
  • 10 DVDs
  • 8 Spoken Word
  • 8 Music CDs
  • 8 Playaways
  • 8 Magazines
  • 2 Video games
  • 1 STEM kit
  • 1 Literacy kit
  • 1 Wonderbook

How long can I keep them?

DVD’s, video games, tablets (Launchpads) and kits check out for 2 weeks.

Everything else checks out for 3 weeks!


All kids’ items (except kits) automatically renew up to 3 times if no one is waiting!

DVDs and video games renew for 1 week. Kits cannot be renewed.

Everything else renews for 3 weeks!

Fines and Fees

We are an (almost) fine free library! No fees will be applied for any kids’ items. Any overdue items will prevent you from borrowing digital content and items more than 7 days overdue will prevent you from checking out materials and using library computers.

Lost and Damaged Materials

Replacement fees for lost or damaged items still apply.

Place a Hold

Did you know that you can put up to 10 items on hold so you can be next in line?

Log in to your Library Account, search for the item you want and click “Place a Hold.” You’ll be notified by email or text when your items are ready for pick-up. You have 7 days to pick up your hold(s).

Activity Kits & AV for Kids

Special kids’ items and kits are available for you to take home and explore.
You can check out 1 each per family unless otherwise noted.
They check out for 2 weeks and cannot be renewed!


Find new ways to read and learn using our AV items especially for kids.

Launchpads are pre-loaded tablets with content for kids designed with a simple, easy-to-use interface, and 100% secure. No download time. No need for Wi-Fi. Access to fun and educational games is simple as turning on the device — anytime, anywhere.
1 per card

Playaways are small MP3 players with pre-loaded audiobooks that offers the portability and freedom to listen to audiobooks anytime, anywhere. No other device, technology, or WiFi connection needed.
8 per card

Audio + Print – bound together for literacy and fun!
Every Wonderbook is a print book with a ready-to-play audiobook inside.  Kids will press play to read along and then switch to learning mode for an immersive experience.
1 per card

Literacy Kits

Literacy Kits are backpacks full of books, a whiteboard with markers and activities to learn about each topic.


  • books — A is for apple |  Chicka Chicka Boom Boom  |  My first yoga ABC
  • bingo card
  • magnetic board
  • ABC magnets
  • egg shaker


  • books — Ten pigs: an epic bath adventure  |  Five little monkeys jumping on the bed  |  Chicka chicka 123
  • bingo card
  • Count Your Chickens game
  • finger puppets

Farm Fun

  • books — Biscuit’s day at the farm  |  Big red barn  |  Barnyard banter
  • bingo card
  • Barnyard matching game
  • flashcards


  • books — Kindergarten, here I come  |  Time for school, Mouse  |  Otter goes to school
  • bingo card
  • flashcards
  • scissors
  • cut-out practice sheets
  • glue stick
  • rhythm sticks


  • books — Walk and see opposites  Big bear, small mouse  |  Polar opposite
  • bingo card
  • opposites matching game
  • flashcards
  • scarf


  • books —  Down by the bay  |  I ain’t gonna paint no more  |  Silly Sally
  • bingo card
  • rhyming puzzle
  • bells

Scholastic Kits – By Grade

  • sets of 6 grade-appropriate books
  • literacy cards
  • Pre-K through 8th & advanced

Under the Ocean

  • books — What’s under the ocean  |  The pout-pout fish  |  Commotion in the ocean
  • bingo card
  • alphabet fishing game
  • flashcards


  • books — Penguins love counting | There was a cold lady who swallowed some snow | The mitten
  • snowflake connectors
  • working together cards

STEAM To Go Kits

Opportunities to experiment, use your imagination, innovate and have fun!

Electronics, Coding & Bots kit
With these educational toys and book kids apply coding with the Artie 3000 programmable robot that draws whatever you code on any sheet of paper, plus use Snap Circuits Jr. Select to enjoy hours of educational fun while learning about electronics and circuits with hands-on manipulatives and easy-to-follow activity guide, plus read Science Comics, a high-interest graphic novel, packed with facts on robots and drones, past, present and future.
Ages 7+

Explore the Outdoors
The Explore the Outdoor kit encourages kids to explore the great outdoors. Perfect for nature walks and backyard exploration with the submergible Aqua Viewer and 2-1 Explorer Scope for up-close examination of everything from rocks to bugs. Perfect for STEM learning and exploration on the go.
Ages 4+

Let’s Explore Space
Learn and explore space with this kit that includes a telescope, constellation and solar system projector, and book about stars and galaxies. Drive interest in STEM and foster the drive for exploration.
Grades 4+

Machines and Contraptions
Students construct, examine and explain simple machines to develop a deeper understanding of how they make work easier. KEVA planks build an early understanding of proportion and balance while teaching basic principles of physics and engineering.
Ages 6+

Magnetic Building Blocks
With this creative toy, your child can stimulate their creativity, imagination and problem-solving skills. Let your child learn colors and shapes through play. Bright colored pieces are very good for children’s visual acuity.
Ages 3+

Makey Makey
Turn any everyday object into a touchpad using the Makey Makey Classic. This simple invention kit for beginners allows students to touch a banana and turn on a computer, clap to take a photo, put on a pair of sunglasses to play music and more. The Makey Makey Classic is compatible with virtually any program that uses keyboard and mouse input. Use the illustrated instruction guide to get started, and visit for project ideas and inspiration.
Ages 8+

Sounds, Music and Band
Sing and dance along with Baby Shark in this story full of kisses, snuggles, and hugs — the follow-up to the bestselling picture book! Also features helpful picture guides so readers can dance along, act out the hand and foot movements, and develop their fine motor skills.
Grades Pre-K – 3

Squishy Circuits
Squishy Circuits uses conductive and insulating play dough to teach the basics of electrical circuits in a fun, hands-on way. Let your creations come to life as you light them up with LEDs and make noises with buzzers.
Ages 8+

Structural Engineering: Bridges & Skyscrapers
Do you ever wonder how bridges span huge distances and how skyscrapers stay standing? Learn the basics of structural engineering using modular building pieces to conduct a series of 20 model-building experiments. Each model demonstrates a basic principle of mechanical physics or structural engineering in a hands-on way.
Ages 8+

Turn & Learn Magnetic Gears
This incredible building set lets kids put together their own spectacular, spinning show! The interchangeable pieces slide together easily for no-fail designing. Children simply stick the gears onto a magnetic surface, fit them together any way they like, then turn one of the built-in handles to set the whole colorful creation in motion!
Ages 3+

Still need to get a library card?